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Desenvolvedor: Arte Eroge Patreon
Data Atualização: 16/04/2024
Versão Ren’py: 8.1.0 64bits
Diálogos traduzidos: 3.215
DOWNLOADS ENG E ESP ORIGINAL | PTBR TRADUZIDO POR: SENSEIDC (FAPFAPGAMES)
OBS: A VERSÃO ANDROID É UM PORT DE PC, PODE HAVER BUGS, RECOMENDO USAR A VERSÃO DE PC NO JOIPLAY PARA MELHOR COMPATIBILIDADE.
Apenas diálogos e escolhas traduzidos.
Tamanho Download: 520MB Android / 448MB PC
Entre no mundo de Naruto com um sistema de mundo aberto, com uma história totalmente original,
conhecendo e interagindo com personagens de Naruto, Boruto e Originais do jogo.
Você será um ninja do nível Chunnin que descobre que é um sobrevivente de um antigo clã,
e portador de um Dojutsu muito… Particular.
CHANGELOG:
Sarada Rising: Boruto Naruto Próxima Geração
v1.0.4
Corrigido o bug na loja de Tenten.
Bug corrigido no sistema de roupas
Removida a missão que pedia para atingir o nível 10
Corrigido erro de tradução nas lojas
As missões agora oferecem mais experiência para facilitar a subida de nível
opa sensei meu pc tem um sistema operacional de 64 bits, mas o jogo dps de um tempo fica fechando( aí ele abre o bloco de notas e aparece um texto gigante, se quiser eu mando aqui o texto), tem algo q eu possa fazer ou só com nova att?
Vc pode me enviar o código pra eu ver se tem algo com relação a tradução, mas no android tbm fica fechando e creio ser algum bug do game mesmo já que é recente.
I’m sorry, but an uncaught exception occurred.
While running game code:
File “game/scripts/Systems/Battle/Battle.rpy”, line 275, in script call
call yuna_stats
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 134, in script call
call battle_check_win
File “game/scripts/Systems/Battle/Battle.rpy”, line 277, in script call
call ladron_stats
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 134, in script call
call battle_check_win
File “game/scripts/Systems/Battle/Battle.rpy”, line 277, in script call
call ladron_stats
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 134, in script call
call battle_check_win
File “game/scripts/Systems/Locations/Map_Locations.rpy”, line 22, in script
call screen training_field
File “game/scripts/Systems/Battle/Battle.rpy”, line 275, in script call
call yuna_stats
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 134, in script call
call battle_check_win
File “game/scripts/Systems/Battle/Battle.rpy”, line 277, in script call
call ladron_stats
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 134, in script call
call battle_check_win
File “game/scripts/Systems/Battle/Battle.rpy”, line 277, in script call
call ladron_stats
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 29, in script call
call enemy_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 20, in script call
call player_dmg_calculator
File “game/scripts/Systems/Battle/Battle.rpy”, line 134, in script call
call battle_check_win
File “game/scripts/Systems/Locations/Map_Locations.rpy”, line 22, in script
call screen training_field
File “renpy/common/000statements.rpy”, line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File “game/scripts/Systems/Achievements/achievement_screen.rpy”, line 87, in execute
screen achievement_notification():
File “game/scripts/Systems/Achievements/achievement_screen.rpy”, line 87, in execute
screen achievement_notification():
File “game/scripts/Systems/Achievements/achievement_screen.rpy”, line 89, in execute
if achievement_notification_list:
File “game/scripts/Systems/Achievements/achievement_screen.rpy”, line 90, in execute
frame:
File “game/scripts/Systems/Achievements/achievement_screen.rpy”, line 93, in execute
hbox:
File “game/scripts/Systems/Achievements/achievement_screen.rpy”, line 98, in execute
vbox:
File “game/scripts/Systems/Achievements/achievement_screen.rpy”, line 104, in execute
text _(“[achievement_notification_list[0].name]”):
AttributeError: ‘Achievement’ object has no attribute ‘nome’
— Full Traceback ————————————————————
Pode ser algo haver com tradução referente a “nome”, mudando pra idioma inglês o erro aparece?
Slv Sensei, da “zoiada” nesse jg pfvr:
LUCKY-MONSTER-v0-10-2-public-the-void,
OBG…
Da hora o sistema de rpg, já traduzi e estou postando, vlw Nil!
O jogo fica feixando tem algum jeito de evitar isso?
Tem que esperar outra att, aqui no sistema 32bits ficou assim tbm.
Grande Sensei”Estava no aguardo dessa atualização.Valew meu mestre!
Obrigado. =D